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Aggro-Control
Aggro-control is a hybrid archetype that contains both aggressive creatures and control elements. These decks attempt to deploy quick threats while protecting them with light permission and disruption long enough to win. These are frequently referred to as "tempo" strategies, as their control elements are often more temporary; for instance, they may return opposing creatures to their owners' hands rather than remove them entirely.
Example cards: Aven Mindcensor, Ninja of the Deep Hours, Dark Confidant, Magus of the Moon, Ohran Viper
Example decks:
Blue-Green Madness, which uses cards like Wild Mongrel, Careful Study and Circular Logic.[citation needed]
Naya Lightsaber, which uses powerful creatures like Ranger of Eos and removal like Ajani Vengeant, many of which also provide card advantage.[29]
Threshold, which uses cards like Tarmogoyf, Daze and Brainstorm.[citation needed]
Fish, which uses mana denial such as Wasteland and Null Rod, alongside disruption such as Daze, Force of Will, and Thoughtseize, to keep the opponent off-balance long enough that creatures such as Tarmogoyf and Dark Confidant win the game.[30][31]
Bob/Gush, which draws enough cards using Dark Confidant ("Bob") and Gush to overwhelm the opponent with attacking creatures and disruption such as Force of Will and Spell Pierce.[32]
Delver, which uses the efficient threat Delver of Secrets alongside disruption such as Mana Leak and Vapor Snag, various red direct damage spells (Incinerate, Geistflame, Brimstone Volley), card drawing and filtering (Ponder, Faithless Looting), and other cheap, efficient creatures (Snapcaster Mage, Chandra's Phoenix). Snapcaster Mage in particular allows keys spells to be reused from the graveyard, allowing for great flexibility.[33]
Midrange
Midrange strategies seek to control the game's first few turns and then win in the middle turns with large, yet highly efficient, threats. The black-green "Rock" deck is one of the most common decks to execute this strategy: it uses cheap creature removal and discard in the early turns to disrupt aggro and combo decks, and then starts playing large creatures in the middle turns that are, if not removed, capable of ending the game quickly after hitting play.
Example Cards: Pernicious Deed, Spiritmonger, Hymn to Tourach, Troll Ascetic, Ravenous Baloth
Example Decks
The Rock, which uses cards such as Genesis, Eternal Witness, Living Wish and Pernicious Deed.[citation needed]
Ghost Dad, which utilizes Ghost Council of Orzhova, Dark Confidant, and Pillory of the Sleepless, for efficient creatures, card draw, and lifegain.[citation needed]
Pod, which uses Birthing Pod to search up and directly play a variety of creatures with useful abilities that can answer specific board positions.
Что еще спизданешь? Охуенный арт кстати.